Interview
Funko Games’ Deirdre Cross, Nicole Jekich and Matt Christianson on designing games based on classic Disney attractions
The Funko Games team take us inside the development of Disney titles like Haunted Mansion: Call of the Spirits, Big Thunder Mountain Railroad and It’s a Small World.
Megan Lowe, Senior Licensing Manager, on how Winning Moves UK make, sell and play games!
With a huge range of licenses to their name, we catch up with Winning Moves UK’s Megan Lowe
SMG’s Gemma Woodward discusses 100 years of The Flying Scotsman – and why the brand is thriving
Toys, teas and tins of treats: Gemma Woodward on why The Flying Scotsman brand isn’t slowing down…
Doodlebug Design’s Maria Thomas on style guides, social media and Minions spaghetti
Maria Thomas, Director at Doodlebug Design, discusses the key to designing a great style guide.
Knackiness, knottyness, and placing bets: Make It Real’s Isaac Wolman discusses licensing
Isaac Wolman on what Make It Real looks for licenses and innovation.
Samira Henley on amplifying the voices of diverse creators with Jewel Branding’s Artist Series initiative
Jewel Branding’s Samira Henley reveals the three things they look for in new artists.
Frederica Scott Vollrath on bringing Hollywood handshakes and soggy bottoms to the tabletop with The Great British Baking Show Game
FSV Design ApS’ Frederica Scott Vollrath talks us through her ‘easy to learn but hard to master’ approach to game invention.
Smart Design Studio’s Nic Davies on good briefs, bold graphics and industry evolutions
Smart Design Studio’s Nic Davies discusses her ‘slowing down to speed up’ approach to projects.
Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster
Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.
Alice Bernardi, Director of International Brand Licensing at Banijay Brands, talks Peaky Blinders and more
From Peaky Blinders and Mr Bean to Simon’s Cat and MasterChef: Alice Bernardi on Banijay Brands