Interview
Dan Colman Creative’s Dan Colman on what gives a brand experiential potential
Dan Colman Creative MD Dan Colman discusses the key to crafting live experiences for curious minds.
Saber Interactive’s Tim Willits takes us inside Evil Dead: The Game
Tim Willits – Chief Creative Officer at Saber Interactive – discusses the key to developing a great licensed video game.
Just Play UK’s Licensing Manager, Charlotte Rodgers, discusses plans, brands and toy-fair stands
Charlotte Rodgers offers insight into Just Play UK’s licensing and future plans
From Baby Shark to South Park: Paramount’s Alexandra Salisbury on her design-led approach to crafting toy and game partnerships
Alexandra Salisbury – Senior Category Manager for Toys & Games EMEA & ANZ at Paramount – on recent launches, inventor opportunities, and the power of a cuppa.
Geeky Jerseys’ Sean Damien on celebrating fandom through pop culture-inspired hockey jerseys
The Geeky Jerseys team discuss design, passion and their ‘for geeks, by geeks’ mantra.
Paul Black of Andersen Press on licensing Elmer, The Bolds and Not Now, Bernard
Paul Black, from Anderson Press, on the directions they’d like to take Elmer…
Elana Woldenberg – Senior Director of Product Development at hand2mind – on bringing Numberblocks into toys
hand2mind’s Elana Woldenberg discusses creativity, education and working with brands.
One Tango Studio’s Alvaro Gonzalez on how brands can thrive with AR, VR and Web3
One Tango Studio’s Alvaro Gonzalez takes us inside his work on the AR experience, Ghostbusters Afterlife ScARe.
Naz Amarchi-Cuevas, from SYBO Games, discusses licensing the endless-runner game Subway Surfers
SYBO Games’s Naz Amarchi-Cuevas reveals why Subway Surfers brand extensions will run and run…
As they move into licensing, renowned designers Sophia and Matt discuss the past, present and future
From market stalls to high-street stalwarts… And beyond! How designers Sophia and Matt discovered licensing