Interviews
Freelance graphic designer Henry Gray on creating licensed coins for The Royal Mint
“A coin is a canvas that goes in your pocket!” Henry Gray on the what and the why of The Who…
From Funko Fusion to Chaplin Pop: Lucy Salisbury, Director of Licensing, Funko EMEA, on what’s new
How Netflix, nostalgia and numbers affect Funko: the world’s biggest proprietor of licensing.
Creative adviser Heidi Lightfoot on designing style guides – and the trouble with trends
From The Gruffalo to Edith Holden, Heidi – from Heidi Lightfoot & Co – discusses her work on publishing brands.
PAC-MAN meets Quoridor: Hachette’s Rory Kelly on the stunning licensed board game
“It’s a fantastic game and a wonderful collectable…” Rory Kelly on the new PAC-MAN Quoridor
Rowena Isotta-Day – Designer and Illustrator at Orchard Toys – on creating the company’s Peter Rabbit collection
Designer and Illustrator Rowena Isotta-Day talks us through the design process behind Orchard Toys’ first licensed collection.
Rainer Schubert, MD at Burgon & Ball, discusses their long and successful partnership with the RHS
Burgon & Ball MD, Rainer Schubert, reveals why RHS tools are the jewels in their crown…
Martin Boudreault – Director of Product Design for MEGA at Mattel – on celebrating an iconic Beatles moment in bricks
“We like to say that our creations are built for the fans, by the fans!” Mattel’s Martin Boudreault takes us inside the development of a licensed MEGA Blocks set.
Lifesaving and licensing: the RNLI’s Emma Beeson reveals how Royal Mint coins help save lives
The RNLI’s Senior Partnerships New Business Manager, Emma Beeson, on their bicentennial year.
Boldly going Back to the Future: Chris Huisman on designing two iconic brand models for TOMY Plus
TOMY Plus model maker Chris Huisman discusses his designs for Star Trek and Back to the Future.
Anna Kyriacou and Scott Ham discuss what and who is new at creative design studio Zeros
The heroes at Zeros? Two of the design studio’s founders talk about Squid Game… And The Twits!