Interviews
Tickle Me Elmo co-inventor Ron Dubren on creativity, in-house champions and ‘Elmo’s Law’
Ron Dubren talks Tickle Me Elmo, inventor collaborations – and his most underrated creation.
From Bond to Batwheels: Frank Tiessen, President of Carrera Revell Of Americas, discusses new brand collaborations
As Carrera celebrates its 60th anniversary, Frank Tiessen reveals the secret to the brand’s longevity.
How did A Charlie Brown Christmas become a board game? Scott Shillet on what’s new at Peanuts
Scott Shillet, VP, Global Hardlines and Promotions, Peanuts Worldwide LLC, on working with Funko Games
“The industry will transform”: Products of Change’s Helena Mansell-Stopher on helping brands progress their sustainability journey
Products of Change’s Helena Mansell-Stopher discusses why the SILC event is a must-attend.
“It’s a dream job!”: Artist Matthew Robert Davies discusses his work on Disney Lorcana
As we preview a brand-new card from the upcoming Disney Lorcana: Rise of the Floodborn, artist Matthew Robert Davies discusses illustrating for Ravensburger’s acclaimed TCG.
Caroline Mickler discusses Toxic Waste Hazardously Sour Candy’s new ranges
Leaving a sour taste? Caroline Mickler on the rise and rise of Toxic Waste Sour Candy
Funko Games’ Matt Christianson on bringing terror to the tabletop with The Texas Chainsaw Massacre: Slaughterhouse
Matt Christianson – Games Category Lead for Prospero Hall/Funko Games – discusses designing a game to make pulses pound.
From Universal Monsters to M3GAN: Paul Bufton on the year-round appeal of Universal’s horror portfolio
Paul Bufton – VP EMEA at Universal Products & Experiences – reveals what gives a scary movie brand potential.
“It’s bonkers, but welcome to licensing!”: The Point.1888’s Will Stewart on the value of exploring ‘out-there’ ideas
Will Stewart – Founder & MD of The Point.1888 – talks purpose, podcasts and playing in the food space.
Comic Art’s John Reynolds on creating striking screenprints with brands like The Moomins, Asterix and Thelwell
John Reynolds of The Comic Art talks speech bubbles, colour bars and what brands make great screenprints.