Bletchley Park’s Director of Public Engagement, Rebecca Foy, on the heritage site’s importance – and brand
From breaking codes to making gin –Rebecca Foy the licensing potential of Bletchley Park
Lord Whitney’s Rebekah Whitney and Amy Lord on crafting immersive experiences that spark wonder
Amy Lord and Bek Whitney discuss creating immersive experiences for brands like Netflix’s Stranger Things, Riverdale and Pretty Little Liars.
Upgrade to arcade: Hasbro’s Matt Proulx discusses upsizing the Bop It brand
Hasbro’s Vice President, Location Based Entertainment, Matt Proulx, on developing Bop It Arcade
Buyerology’s Karen Green on how to secure success using the B.U.Y.E.R process
Buyerology’s Karen Green discusses how the role of a retail buyer has evolved in recent years.
Game designers Christian Fiore and Knut Happel on creating Ravensburger’s Minecraft: Heroes of the Village
Christian Fiore and Knut Happel discuss adapting the hit video game into a tabletop experience.
Deirdre Cross – General Manager, Head of Funko Games – on why Star Wars is a dream licence
Funko Games’s Deirdre Cross discusses the stylised figures and immersive play of Star Wars: Rivals.
From safety campaign to entertainment brand: PlaySide Studios’ Ben Kelly on 10 years of Dumb Ways to Die
Ben Kelly – GM of Dumb Ways at PlaySide Studios – discusses bringing the brand into board games with Spin Master.
Spin Master’s Sam Susz discusses bringing Dumb Ways to Die into board games
Sam Susz – Senior Director of Games at Spin Master – on how Dumb Ways to Die highlights Spin’s innovative approach to licensed games.
WeareBeyond Global’s Louise Webster on communication, connection and collaboration
WeareBeyond Global’s Louise Webster discusses how to raise your profile effectively in a post-pandemic landscape.
Andy White – Creative Director at Wow Me Design – on how constraints fuel creativity
Wow Me Design’s Andy White talks briefs, collaborations and the power of Wow Me’s Brandscape tool.