Interviews
Big ideas in little form: President of Super Impulse, Alan Dorfman, talks tiny toys and Tetris
Why is Tetris perfect for World’s Smallest toys? We put Alan Dorfman under the microscope.
What makes Star Trek a perfect license for Funko Games? General Manager Deirdre Cross tells all…
Live Long and Prospero Hall: Deirdre Cross explores Star Trek: Cryptic – an escape-room-style game
TCG Entertainment’s Stephen Cook on how brands can bring new audiences into orchestral concerts
Stephen Cook – President & CEO at TCG Entertainment – discusses the envelope-pushing approach behind the DC in Concert series.
PlayStudios founder Andrew Pascal on revolutionising Las Vegas – and being a Tetris custodian
Entertainment entrepreneur Andrew Pascal reveals what makes Tetris magic… And how the game can grow
Gap debuts limited edition Barbie collection
Included in the collection are a denim skirt and jacket, a striped shirt, a dress, cap and ‘KEN’ t-shirt.
Enhance’s Mark MacDonald on crafting a unique, emotional gaming experience in Tetris Effect: Connected
Mark MacDonald – SVP of Business Development & Production at Enhance – discusses making a game that showcased Tetris as you’ve never seen it, heard it or felt it before.
Unigram’s Gregor Cameron – Producer of the Tetris film – on why the story behind the brand was ripe for a movie
Producer Gregor Cameron discusses ‘brand biopics’, gut instincts and why Tetris needed to be a “big film”.
Artist Meg Hawkins on extending her brand into homewares, giftware and confectionary
Meg Hawkins discusses persistence, patience and product development.
“Tetris is not just a game, it’s a lifestyle”: Tetris CEO Maya Rogers on why the brand continues to expand and endure
Tetris CEO Maya Rogers discusses creativity, longevity and 40th anniversary plans for the iconic gaming brand.
Penguin Random House’s Shammah Banerjee discusses the licensed range of Doctor Who books by Target
Shammah Banerjee on turning Doctor Who TV shows into Target book novelisations