Interviews
From Care Bears to Paddington: Emily Charles on designing licensed jigsaw puzzles for Gibsons
Emily Charles reveals what makes an image right for a licensed jigsaw by Gibsons
Mattel’s Head of UK Consumer Products & Hardlines EMEA, Jon Spalding, on putting purpose at their core
As Mattel and Warner Bros. make the most of the Barbie movie, we speak to Jon Spalding about 2024…
Stephan Brissaud – Senior Director EMEA at Funko Games – on the company’s storytelling-first approach to design
Stephan Brissaud reveals the two things that drew him to Funko Games.
“We’re like the Gucci of pop culture!”: Loungefly’s Rich Smith on design, fandom and pushing the boundaries
Rich Smith – VP of Sales at Loungefly – discusses the company’s detail-driven approach to going above and beyond with licensed backpacks, wallets and accessories.
Rowan Parker – Creative Director at Riot Forge – on exploring and expanding the world of League of Legends
Riot Forge’s Rowan Parker discusses creative collaborations, fan engagement and telling stories through video games.
“By capturing the essence of a brand, consumers do buy into the magic”: MV Sports MD Phil Ratcliffe on design, innovation and industry evolutions
Phil Ratcliffe discusses how MV Sports helps brands thrive in the outdoor market.
Licensing specialist Carl Lawrence on how to keep brands front of mind for retailers, licensees and prospective partners
Carl Lawrence talks fans, buyers and the lure of logos.
Industry stalwart Usha Chauhan on the importance of collaboration, consistency and communication
Usha Chauhan discusses how brand owners can keep IP fresh, exciting and on-trend.
“It’s been a privilege!”: Artist Sandra Russell discusses her contributions to Morph’s Epic Art Adventure
Sandra Russell talks creativity, art trails and the advice she’d give budding artists.
Egan Escape Productions’ Jason Egan on crafting the immersive Escape IT experience
Egan Escape’s Jason Egan discusses horror brands, genuine scares and the power of authentic immersion.