YuMe Toys’ Felipe Noriega and Gurdeep Bains on encapsulating 100 years of Disney magic in collectibles

Felipe Noriega – Vice President & Regional Director, EMEA, Maxx Marketing & Licensing Matters – and Gurdeep Bains – Global Creative Director, Maxx Group & YuMe Toys – on the creative process behind their Disney 100 Surprise capsules.

Uplift Games’ Vicky Huxley and Sim Furniss on Adopt Me’s journey into consumer products

Uplift Games’ Vicky Huxley and Sim Furniss on bringing the cup feet and big eyes of Adopt Me’s pets into plush, apparel and more…

Licensing LEGO: Author Graham E. Hancock on how the brand builds fanbases in his magazine – and book

Writer and Blocks magazine editor Graham E. Hancock on his experience of licensing LEGO

Bletchley Park’s Director of Public Engagement, Rebecca Foy, on the heritage site’s importance – and brand

From breaking codes to making gin –Rebecca Foy the licensing potential of Bletchley Park

Lord Whitney’s Rebekah Whitney and Amy Lord on crafting immersive experiences that spark wonder

Amy Lord and Bek Whitney discuss creating immersive experiences for brands like Netflix’s Stranger Things, Riverdale and Pretty Little Liars.

Upgrade to arcade: Hasbro’s Matt Proulx discusses upsizing the Bop It brand

Hasbro’s Vice President, Location Based Entertainment, Matt Proulx, on developing Bop It Arcade

Buyerology’s Karen Green on how to secure success using the B.U.Y.E.R process

Buyerology’s Karen Green discusses how the role of a retail buyer has evolved in recent years.

Game designers Christian Fiore and Knut Happel on creating Ravensburger’s Minecraft: Heroes of the Village

Christian Fiore and Knut Happel discuss adapting the hit video game into a tabletop experience.

Deirdre Cross – General Manager, Head of Funko Games – on why Star Wars is a dream licence

Funko Games’s Deirdre Cross discusses the stylised figures and immersive play of Star Wars: Rivals.

From safety campaign to entertainment brand: PlaySide Studios’ Ben Kelly on 10 years of Dumb Ways to Die

Ben Kelly – GM of Dumb Ways at PlaySide Studios ­– discusses bringing the brand into board games with Spin Master.

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