Interviews
Spin Master’s Sam Susz discusses bringing Dumb Ways to Die into board games
Sam Susz – Senior Director of Games at Spin Master – on how Dumb Ways to Die highlights Spin’s innovative approach to licensed games.
WeareBeyond Global’s Louise Webster on communication, connection and collaboration
WeareBeyond Global’s Louise Webster discusses how to raise your profile effectively in a post-pandemic landscape.
Andy White – Creative Director at Wow Me Design – on how constraints fuel creativity
Wow Me Design’s Andy White talks briefs, collaborations and the power of Wow Me’s Brandscape tool.
Talia Tester discusses Tatty Teddy – and driving new business at Carte Blanche Group
Why Talia Tester – Head of Licensing at Carte Blanche Group – likes to hear ideas face to face.
Fluxx Gaming’s Serge Van Kleef on bringing Slush Puppie into energy powders
Fluxx Gaming MD Serge Van Kleef discusses the value that brands can bring to the gaming supplement industry.
Designer Christian Cowan on bringing Teletubbies into high fashion
Fashion designer Christian Cowan discusses design, creativity and the nostalgic pull of Teletubbies.
Jason Exum reveals why now’s the right time for Dyce Games’s HISTORY Channel trivia game
History in the making – of a board game! Jason Exum on the HISTORY Channel trivia game
Asembl’s Justin Watson on the ingredients for success with food and drink brand extensions
Asembl MD Justin Watson discusses design, trends and bringing new licensees into licensing.
Sharp Sharp Creative’s Steve McInerny on brand authenticity, trend predictions and creator collaborations
Steve McInerny – Director at Sharp Sharp Creative – discusses his process for getting under the skin of brands.
The Chimpers team discuss bringing their popular NFT brand into consumer products
Jacob – also known as Chimpsight in his community – discusses the origins of Chimpers and reveals plans to expand the brand through toys, comics, books, trading cards and more.