The BBC’s Creative Producer, Live Entertainment, Jeff Parker, on making Doctor Who: Time Fracture a reality

Creative Producer Jeff Parker discusses the scale of the epic brand extension: Doctor Who: Time Fracture

Vacasa’s Tracy Pogrelis discusses the rhyme and reason behind their Dr. Seuss-based vacation cave

How the cave from ‘How the Grinch Stole Christmas’ became a real-life holiday home!

The Fantastic Factory’s David Snow on designing LADbible’s first party game

The Fantastic Factory’s David Snow tells us why there’s more to come from LADbible in the games space.

Carrera-Revell’s President, Frank Tiessen, on history, creativity, licensing and more

Frank Tiessen discusses Carrera-Revell’s slot-car-racing products, licences – and team!

What does the Science Museum look for in its licensed gifts? Gemma Woodward reveals all

The Science Museum’s Senior Partnerships Manager, Gemma Woodward, on partners, product and more.

Jane and Neil Woodhead on Speakeasy’s approach to creating licensed alcohol-infused ice cream

Start Licensing’s Ian Downes catches up with the team at Speakeasy, delving into the ice cream firm’s collaborations with brands like Ableforth’s Rumbullion and Lazzaroni’s Limoncello.

“The fit between the cause and the IP is essential”: Louis Kennedy’s Tracey Richardson on crafting partnerships with purpose

Tracey Richardson, Charity and Partnerships Lead at Louis Kennedy, discusses her approach to bringing brands and good causes together.

PLAYMOBIL’s Managing Director Mark Foster on how licences can open up new worlds

Mark Foster discusses PLAYMOBIL’s plans, brands and feedback from fans

MDR Brand Management’s Daniel Avener on the design-led approach to crafting authentic partnerships for Amy Winehouse

Daniel Avener, CEO at MDR Brand Management, discusses MDR’s approach to celebrating and protecting the music icon’s legacy.

“We’re creating all-new stories that go beyond the games”: Aconyte’s Marc Gascoigne on creating novels for Asmodee’s board game brands

Marc Gascoigne – Publisher at Asmodee’s Aconyte Books arm – discusses how he approaches translating board games like Pandemic and Arkham Horror into successful novels.

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