Interviews
Maestro Media CEO Javon Frazier on putting IP creators and fans at the heart of product development
Maestro Media’s Javon Frazier discusses bringing brands like The Binding of Isaac and Sally Face into board games.
Hasbro’s Gray Bright on bringing Wordle into board games
Gray Bright – Senior Director of Product Design and Development at Hasbro Gaming – on the collaborative design process behind Wordle: The Party Game.
Louisa Skevington on the RSPB’s sustainability-focused approach to licensing
Louisa Skevington – Product Licensing Manager at RPSB – talks us through recent launches from Half Moon Bay and Moorcroft.
Maestro Media CEO Javon Frazier on putting IP creators and fans at the heart of product development
Maestro Media’s Javon Frazier discusses bringing brands like The Binding of Isaac and Sally Face into board games.
From Birmingham to Brazil… Endemol Shine Brasil’s Fernanda Abreu on why Peaky Blinders resonates in the region
Fernanda Abreu – Head of Licensing at Endemol Shine Brasil – discusses launching the first clothing line for Peaky Blinders in Brazil.
As Asda brings Elf to their TV ads, Born Licensing’s David Born discusses the complexity of making it happen
David Born on bringing Buddy the Elf to Asda ads… And seasonal joy to TV viewers everywhere!
Oficina Reserva’s Gabriel Zandomênico on creating Brazil’s first Peaky Blinders clothing collection
Gabriel Zandomênico – CEO and Co-founder of Oficina Reserva – discusses creativity, future collabs and the appeal of Peaky Blinders.
Scatterbrain Studios’ Julia Broughton on bringing her design-led lifestyle brand into cards, cushions and coasters
Julia Broughton discusses her recent partnerships with Moonpig and Kitsch Republic – and where she wants to take Scatterbrain next.
Peppa Pig, Bluey and more: an interview with Andrew Carley, Director of Global Licensing at BBC Studios
The ever-popular Andrew Carley discusses his path to BBC Studios… And what’s next for the Bluey brand.
Dominic Sander on how data drives design at Moonbug Entertainment
Dominic Sander – Hardlines Product Development Manager at Moonbug Entertainment – discusses creativity, collaboration and CoComelon.