Simon Kay on bringing retro gaming brands like Sensible Soccer and Xenon into apparel with Seven Squared

Seven Squared’s Simon Kay discusses the appeal of classic gaming brands – and how some of his range benefits the Safe In Our World charity.

Funko Games’ Deirdre Cross, Nicole Jekich and Matt Christianson on designing games based on classic Disney attractions

The Funko Games team take us inside the development of Disney titles like Haunted Mansion: Call of the Spirits, Big Thunder Mountain Railroad and It’s a Small World.

Megan Lowe, Senior Licensing Manager, on how Winning Moves UK make, sell and play games!

With a huge range of licenses to their name, we catch up with Winning Moves UK’s Megan Lowe

SMG’s Gemma Woodward discusses 100 years of The Flying Scotsman – and why the brand is thriving

Toys, teas and tins of treats: Gemma Woodward on why The Flying Scotsman brand isn’t slowing down…

Doodlebug Design’s Maria Thomas on style guides, social media and Minions spaghetti

Maria Thomas, Director at Doodlebug Design, discusses the key to designing a great style guide.

Knackiness, knottyness, and placing bets: Make It Real’s Isaac Wolman discusses licensing

Isaac Wolman on what Make It Real looks for licenses and innovation.

Samira Henley on amplifying the voices of diverse creators with Jewel Branding’s Artist Series initiative

Jewel Branding’s Samira Henley reveals the three things they look for in new artists.

Frederica Scott Vollrath on bringing Hollywood handshakes and soggy bottoms to the tabletop with The Great British Baking Show Game

FSV Design ApS’ Frederica Scott Vollrath talks us through her ‘easy to learn but hard to master’ approach to game invention.

Smart Design Studio’s Nic Davies on good briefs, bold graphics and industry evolutions

Smart Design Studio’s Nic Davies discusses her ‘slowing down to speed up’ approach to projects.

Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster

Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.

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