Interviews
Knackiness, knottyness, and placing bets: Make It Real’s Isaac Wolman discusses licensing
Isaac Wolman on what Make It Real looks for licenses and innovation.
Samira Henley on amplifying the voices of diverse creators with Jewel Branding’s Artist Series initiative
Jewel Branding’s Samira Henley reveals the three things they look for in new artists.
Frederica Scott Vollrath on bringing Hollywood handshakes and soggy bottoms to the tabletop with The Great British Baking Show Game
FSV Design ApS’ Frederica Scott Vollrath talks us through her ‘easy to learn but hard to master’ approach to game invention.
Smart Design Studio’s Nic Davies on good briefs, bold graphics and industry evolutions
Smart Design Studio’s Nic Davies discusses her ‘slowing down to speed up’ approach to projects.
Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster
Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.
Alice Bernardi, Director of International Brand Licensing at Banijay Brands, talks Peaky Blinders and more
From Peaky Blinders and Mr Bean to Simon’s Cat and MasterChef: Alice Bernardi on Banijay Brands
Dan Colman Creative’s Dan Colman on what gives a brand experiential potential
Dan Colman Creative MD Dan Colman discusses the key to crafting live experiences for curious minds.
Saber Interactive’s Tim Willits takes us inside Evil Dead: The Game
Tim Willits – Chief Creative Officer at Saber Interactive – discusses the key to developing a great licensed video game.
Just Play UK’s Licensing Manager, Charlotte Rodgers, discusses plans, brands and toy-fair stands
Charlotte Rodgers offers insight into Just Play UK’s licensing and future plans
From Baby Shark to South Park: Paramount’s Alexandra Salisbury on her design-led approach to crafting toy and game partnerships
Alexandra Salisbury – Senior Category Manager for Toys & Games EMEA & ANZ at Paramount – on recent launches, inventor opportunities, and the power of a cuppa.