Deej Johnson
Just Play UK’s Licensing Manager, Charlotte Rodgers, discusses plans, brands and toy-fair stands
Charlotte Rodgers offers insight into Just Play UK’s licensing and future plans
Naz Amarchi-Cuevas, from SYBO Games, discusses licensing the endless-runner game Subway Surfers
SYBO Games’s Naz Amarchi-Cuevas reveals why Subway Surfers brand extensions will run and run…
As they move into licensing, renowned designers Sophia and Matt discuss the past, present and future
From market stalls to high-street stalwarts… And beyond! How designers Sophia and Matt discovered licensing
HUUB Design’s founder, Dean Jackson, on bringing the Thunderbirds brand to endurance sports
How HUUB Design and Anderson Entertainment teamed up to create unique cycling tops.
John Bell reveals what makes a great licensed board-game title for the mighty Buffalo Games
Product developer at Buffalo Games, John Bell, discusses how Tetris became a multiplayer, tabletop title.
Rebecca Bleau and Nicholas Cravotta on creating The Queen’s Gambit board game
The founders of Bluematter Games reveal how – and where – they generate licensed games ideas.
The BBC’s Creative Producer, Live Entertainment, Jeff Parker, on making Doctor Who: Time Fracture a reality
Creative Producer Jeff Parker discusses the scale of the epic brand extension: Doctor Who: Time Fracture
Vacasa’s Tracy Pogrelis discusses the rhyme and reason behind their Dr. Seuss-based vacation cave
How the cave from ‘How the Grinch Stole Christmas’ became a real-life holiday home!
Carrera-Revell’s President, Frank Tiessen, on history, creativity, licensing and more
Frank Tiessen discusses Carrera-Revell’s slot-car-racing products, licences – and team!
What does the Science Museum look for in its licensed gifts? Gemma Woodward reveals all
The Science Museum’s Senior Partnerships Manager, Gemma Woodward, on partners, product and more.