Shoe Palace’s John Mersho on crafting a streetwear collection around MONOPOLY

“Expect bolder graphics, elevated materials and more interactive design elements”: Shoe Palace CEO John Mersho teases what’s next for the company’s MONOPOLY collaboration.

RG Barry’s Tracy Lehnen on the comfort and creativity behind Dearfoam’s MONOPOLY slippers

Tracy Lehnen, Director of Product Marketing at RG Barry, talks us through Dearfoams’ first licensed collaboration – a MONOPOLY partnership.

David Hutchinson on why MONOPOLY is right for The Path Entertainment Group’s entertainment concepts…

Why does MONOPOLY inspire great entertainment experiences? In conversation with David Hutchinson.

The Op co-founder, Dane Chapin, reveals how and why he built a company on the appeal of MONOPOLY

“So many great editions…” Dane Chapin reflects on why MONOPOLY remains irresistible at 90…

Loungefly details Monopoly collection

“We wanted to capture the fun, competitive spirit of the game,” said Loungefly’s VP of Creative & Development, Jessica Hardy.

“It’s about finding that sweet spot”: Hasbro’s Katie Frame on respecting tradition while innovating to keep MONOPOLY fresh

Katie Frame – Senior Director, Creative, Licensed Consumer Products at Hasbro – discussing playing with iconic assets for MONOPOLY’s 90th anniversary.

Why does MONOPOLY’s iconic design work so well for Loungefly? In conversation with Jessica Hardy

Loungefly’s VP of Creative & Development, Jessica Hardy, on their new MONOPOLY-inspired range

WS Game co-owner Kerry Addis discusses elevating beloved board games… And MONOPOLY at 90

“Our design decisions encourage you to play more…” WS Game’s Kerry Addis on high-end MONOPOLY editions.

“The possibilities are endless!”: Hasbro’s Marianne James discusses brand plans for MONOPOLY’s 90th

Marianne James, Senior Vice President of Global Licensing at Hasbro, tells us why she believes a brand like MONOPOLY is a designer’s dream.

Hasbro’s Colin Cronin on going ‘beyond the board’ when crafting MONOPOLY experiences

Colin Cronin, Director, Creative for Global Experiences at Hasbro discusses his ‘fan-first’ approach to fuelling creativity.

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