Disney Lorcana grounded in “approachability, fun, strategy and whimsy”, says co-designer

“We created streamlined rules that we believe will engage new players, while also developing enough strategy in the game to engage experienced players,” said Ryan Miller, co-designer and Brand Manager for Disney Lorcana.

Game designers Christian Fiore and Knut Happel on creating Ravensburger’s Minecraft: Heroes of the Village

Christian Fiore and Knut Happel discuss adapting the hit video game into a tabletop experience.

Deirdre Cross – General Manager, Head of Funko Games – on why Star Wars is a dream licence

Funko Games’s Deirdre Cross discusses the stylised figures and immersive play of Star Wars: Rivals.

Funko Games details slate of Indiana Jones games

“Collaborating with Lucasfilm on Indiana Jones has been a dream, with the whole Funko Games team flexing their creative muscles as we designed a truly original slate of games,” said Deirdre Cross, Head of Funko Games.

Singing Machine to launch Sesame Street sing-along toys

Sesame Workshop enters licensing agreement with karaoke product Singing Machine

Funko Games brings collectibles into card games with Star Wars Rivals

“The latest collaboration with Lucasfilm for the Star Wars Rivals Game has continued to elevate Funko Games’ collectible offerings through its all-new art style, including awesome hologram variants,” said Deirdre Cross, Head of Funko Games.

From safety campaign to entertainment brand: PlaySide Studios’ Ben Kelly on 10 years of Dumb Ways to Die

Ben Kelly – GM of Dumb Ways at PlaySide Studios ­– discusses bringing the brand into board games with Spin Master.

Spin Master’s Sam Susz discusses bringing Dumb Ways to Die into board games

Sam Susz – Senior Director of Games at Spin Master – on how Dumb Ways to Die highlights Spin’s innovative approach to licensed games.

Darren Lee Phillipson to helm ‘From Story to Shelf’ session at Play Creators Conference

This year’s Play Creators Conference takes place at London’s Stamford Bridge stadium on Wednesday, June 28th.

Andy White – Creative Director at Wow Me Design – on how constraints fuel creativity

Wow Me Design’s Andy White talks briefs, collaborations and the power of Wow Me’s Brandscape tool.

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