Toys & Games
Groove Inc debuts Chupa Chups fashion doll
The doll lands in Japan later this month.
Talking Brands: From Peter Rabbit to I Want My Hat Back… What gives a picture book licensing potential?
Kids Industries’ Gary Pope, The Roald Dahl Story Company’s Stephanie Griggs, Penguin Ventures’ Thomas Merrington, Making Things’ Fi Murray and Caroline High Consultancy’s Caroline High talk picture books – and share some thoughts on untapped gems.
Carrera-Revell’s President, Frank Tiessen, on history, creativity, licensing and more
Frank Tiessen discusses Carrera-Revell’s slot-car-racing products, licences – and team!
What does the Science Museum look for in its licensed gifts? Gemma Woodward reveals all
The Science Museum’s Senior Partnerships Manager, Gemma Woodward, on partners, product and more.
Toikido to bring Thinkway’s Luck toy line to the UK
The range spans plush and figurines of key characters from the upcoming Skydance Animation movie.
LADbible enters the party game space with First Impressions
Inspired by LADbible’s popular First Impressions YouTube series, the card game sees players battle it out to recreate their best and worst impressions of famous faces.
“The fit between the cause and the IP is essential”: Louis Kennedy’s Tracey Richardson on crafting partnerships with purpose
Tracey Richardson, Charity and Partnerships Lead at Louis Kennedy, discusses her approach to bringing brands and good causes together.
PLAYMOBIL’s Managing Director Mark Foster on how licences can open up new worlds
Mark Foster discusses PLAYMOBIL’s plans, brands and feedback from fans
Motul model cars on the way from Sunrich Toys & Hobby
“This agreement offers a perfect showcase for the famous Motul livery and will delight hobbyists and motorsport enthusiasts everywhere,” said Motul’s Laurent Taieb.
“We’re creating all-new stories that go beyond the games”: Aconyte’s Marc Gascoigne on creating novels for Asmodee’s board game brands
Marc Gascoigne – Publisher at Asmodee’s Aconyte Books arm – discusses how he approaches translating board games like Pandemic and Arkham Horror into successful novels.