Toys & Games
LADbible enters the party game space with First Impressions
Inspired by LADbible’s popular First Impressions YouTube series, the card game sees players battle it out to recreate their best and worst impressions of famous faces.
“The fit between the cause and the IP is essential”: Louis Kennedy’s Tracey Richardson on crafting partnerships with purpose
Tracey Richardson, Charity and Partnerships Lead at Louis Kennedy, discusses her approach to bringing brands and good causes together.
PLAYMOBIL’s Managing Director Mark Foster on how licences can open up new worlds
Mark Foster discusses PLAYMOBIL’s plans, brands and feedback from fans
Motul model cars on the way from Sunrich Toys & Hobby
“This agreement offers a perfect showcase for the famous Motul livery and will delight hobbyists and motorsport enthusiasts everywhere,” said Motul’s Laurent Taieb.
“We’re creating all-new stories that go beyond the games”: Aconyte’s Marc Gascoigne on creating novels for Asmodee’s board game brands
Marc Gascoigne – Publisher at Asmodee’s Aconyte Books arm – discusses how he approaches translating board games like Pandemic and Arkham Horror into successful novels.
Sesame Workshop opens first Sesame Street educational play centre in South Korea
“South Korea is the first location for what we plan to be a multi-market approach for Sesame Street educational play centres,” said Jen Ahearn, Vice President of Strategic Partnerships at Sesame Workshop.
Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games
We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.
Pixar teams with Porsche to create one-off, street-legal Porsche 911 inspired by Cars’ Sally Carrera
The Sally Carrera car will be auctioned off to raise funds for Girls Inc and USA for UNHCR.
Alfred Hitchcock’s Rear Window gets the tabletop treatment from Funko Games
The game sees one player assume the role of the Director who must communicate clues – all without uttering a word – to help players uncover the murderer.
WildBrain CPLG’s Jasen Wright on design, authenticity and the rise of playful collaborations
Jasen Wright – VP North America at WildBrain CPLG – talks us through his approach to crafting brand extensions for the likes of Strawberry Shortcake, Chip & Potato and Malibu.