Toys & Games
Nurture Rights’ Nick Barrington on how a mix of authenticity and creativity helped Dinosaur Roar soar
Nick Barrington talks us through how the firm approaches licensing – and what the future looks like for The World of Dinosaur Roar.
Moonbug Entertainment’s Head of Product Development, Claire Broad, discusses how she brings big ideas to life
Claire Broad from Moonbug Entertainment on great content and staying creative
Gabe Lam – Design and Development Manager at Native Shoes – on designing the firm’s Crayola footwear collection
Native Shoes’ Gabe Lams talks us through the creative process behind the Crayola collection – and delves into how sustainability anchors the firm’s approach to footwear.
What can brands do with speech recognition tech?
The team at kids’ speech recognition specialists SoapBox Labs look at how designers can embrace speech technology to create brand new licensed play experiences.
LEGO debuts Fender Stratocaster set
“Bringing these two brands together marks an iconic musical moment for a passionate group of guitar and LEGO brick lovers,” said Fender’s Richard Bussey.
The Brand Radar: Birmingham Stage Company, Horrible Histories and the importance of knowing your brand history
Start Licensing’s Ian Downes looks at how the Horrible Histories brand has expanded into live experiences, with the most recent being a Terrible Thames river tour.
Meet Endemol Shine North America’s Vice President of Licensing Scott Shillet
Scott Shillet on Endemol Shine North America’s most challenging IP
Wizards of the Coast details Magic: The Gathering collaborations with Fortnite, Street Fighter and The Lord of the Rings
“Magic is the core of our business and the brand has never been bigger,” said Chris Cocks, President of Wizards of the Coast.
The team at PhoneSoap on brand collaborations that educate, problem-solve and promote healthy habits
We caught up with the team to find out more about the firm’s brand ambitions – and the product’s evolution from a “nice to have” to a “need to have”.
Designer Ryan Miller takes us inside the development of The Princess Bride Adventure Book Game
We caught up with Ryan to find out more about the origins of his Princess Bride game – and find out how improv comedy shapes how he tackles design.