Video Games
Netflix debuts Squid Game: Unleashed video game
“We’re thrilled to offer fans a new way to experience the Squid Game universe,” said Bill Jackson, Head of Creative at Boss Fight – a Netflix Game Studio.
Bjorn Van Passel discusses licensing gaming accessories and collectibles at Ultra-Pro
From Magic: The Gathering to Pokémon and more… Bjorn Van Passel on Ultra-Pro’s licenses.
Legendary details slate of Monsterverse video games
“We are thrilled to be offering our fandom not just one, but three exciting new video game experiences inspired by the Monsterverse,” said James Ngo, EVP, Franchise Management at Legendary Entertainment.
Mattel, AirConsole and BMW Group bring UNO into in-car gaming
“UNO is perfect for in-car gaming because it’s highly engaging and brings people together,” said Erika Winterholler, Head of Business Development, Digital Gaming at Mattel.
“We love to bring back long-lost games”: Blaze Entertainment’s Andrew Byatt on the appeal of retro gaming
As Blaze Entertainment passes one million cartridges, CEO Andrew Byatt talks us through their retro gaming offering.
Bandai Namco and Supersocial bring PAC-MAN Simulator to Roblox
“This endeavour is about celebrating the ubiquity and accessibility of PAC-MAN to champion connections across generations,” said Yon Raz-Fridman, CEO and Founder of Supersocial.
Rocketship Entertainment teams with Rovio for Angry Birds graphic novels and comics
“Angry Birds is a household name that a generation of fans have grown up with.” said Rocketship CEO and publisher Tom Akel.
Insight Editions teams with Riot Games for The Art and Making of Arcane.
The book includes never-before seen art and in-depth interviews with the creative team behind the show, including Arcane co-creators Christian Linke and Alex Yee.
LEGO debuts Fortnite sets
The four new sets include the LEGO Fortnite Durrr Burger, LEGO Fortnite Supply Llama, LEGO Fortnite Peely Bone and the LEGO Fortnite Battle Bus.
SEGA’s Samuel Byard on Sonic’s success in consumer products
Samuel Byard – Senior Product Development Manager at SEGA Europe – talks us through the key to Sonic’s success in consumer products.